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Name: doom | Distribution: Khazad-dûm Contributed RPMs |
Version: 1.10 | Vendor: Paul H. Hargrove <hargrove@sccm.Stanford.EDU> |
Release: 7 | Build date: Tue May 4 06:46:37 1999 |
Group: Games | Build host: khazad-dum.Stanford.EDU |
Size: 5162719 | Source RPM: doom-1.10-7.src.rpm |
Packager: Paul H. Hargrove <hargrove@sccm.Stanford.EDU> | |
Url: http://www.idsoftware.com/ | |
Summary: DOOM for Linux Consoles & X-Windows |
DOOM is the original awesome game from ID software. It is a first person graphical (and very graphic!) game that runs under SVGA lib or 256-color X Windows, and allows multiple players to play simultaneously. -- Now with support for 8bit sound cards, please refer to the file /usr/doc/doom-1.10/README.sndserver.patch for instructions after installation.
shareware
* Thu Mar 04 1999 Paul H. Hargrove <hargrove@sccm.Stanford.EDU> [1.10-7] - Rebuild for RHL 6.0 - Fix NULL pointer derefernce during shutdown. - Add "256-color" note to description. * Mon Nov 30 1998 Paul H. Hargrove <hargrove@sccm.Stanford.EDU> [1.10-6] - Fix patch-220198 problem with missing newline at end of Makefile - Use buildroot and %attr. - Include /usr/lib/games/doom directory in file list. * Sun Apr 05 1998 Marcelo F. Vianna <m-vianna@usa.net> - added my own patches to the sound server to support SoundBlaster (8bit mono) and SoundBlaster PRO (8bit stereo). Actually the sources now generates 3 distinct sndserver files. * Fri Jan 23 1998 Bill Nottingham <wen1@cec.wustl.edu> - added i386 & M68K assembly back in - fiddled with RPM multi-architecture options, although I don't know how much of DOOM works on other architectures... - switched to using original DOOM source release - a ZIP file! Wow, this spec file is getting messy. * Thu Jan 22 1998 Bill Nottingham <wen1@cec.wustl.edu> - switched to using more universal SVGAlib & musserver support patches - Fixed musserver brain damage * Fri Jan 09 1998 Bill Nottingham <wen1@cec.wustl.edu> - Fixed so running without sound actually works (-nosound option) * Thu Jan 08 1998 Bill Nottingham <wen1@cec.wustl.edu> - switched to using actual DOOM source code. No longer a.out only! - Unfortunately, also not redistributable by RedHat in this form, unless I'm really misreading the license. Should be OK in /contrib, though. - various changes to make default 'rundoom' setup a little safer * Wed Sep 17 1997 Erik Troan <ewt@redhat.com> - repackaged for 5.0
/usr/X11R6/bin/xdoom /usr/doc/doom-1.10 /usr/doc/doom-1.10/ChangeLog /usr/doc/doom-1.10/DOOMLIC.TXT /usr/doc/doom-1.10/README.TXT /usr/doc/doom-1.10/README.asm /usr/doc/doom-1.10/README.b /usr/doc/doom-1.10/README.book /usr/doc/doom-1.10/README.config /usr/doc/doom-1.10/README.gl /usr/doc/doom-1.10/README.linuxs /usr/doc/doom-1.10/README.linuxx /usr/doc/doom-1.10/README.sndserver.patch /usr/doc/doom-1.10/README.sound /usr/doc/doom-1.10/README.udoom /usr/doc/doom-1.10/TODO /usr/games/rundoom /usr/games/sdoom /usr/lib/games/doom /usr/lib/games/doom/doom1.wad /usr/lib/games/doom/musserver /usr/lib/games/doom/sndserver /usr/lib/games/doom/sndserver.8bit /usr/lib/games/doom/sndserver.8bitMono
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